Protect the Border Loadouts
One kit for the window. One kit for the dark. Swap on purpose.
A loadout in this BETA is a class plus any extra guns you carry on top. The mistake is using the same stance for a portrait and a boss. This page splits day and night so your locker has a job. Read Classes Hub if you do not know what a kit is yet.
Day loadout — the window
Goal: read faces, open trunks, cuff without dumping a belt.
- Class: anything you can move in. HP is secondary.
- Primary: a short or mid rifle you will not panic-spray (FAMAS, TAR 21, HK416, class default)
- Extra: none required
- Utility: cuffs, eyes, the inspection checklist
Day extras that look cool and waste money: Ray Gun, RPG, Minigun. You should not be firing them at a license.
Night loadout — the line
Goal: hold a lane or a ridge.
- Booth: SPAS 12 or a class shotgun-range rifle, Hazmat or SAS
- Road: HK416, G36, Frog Man’s AS VAL
- Overwatch: Ghillie or SVD / 50 CAL
- Anchor: Juggernaut or PKM / M249
Infinite Ammo becomes a loadout piece here, not during the first car. See gamepass ranks.
Four-officer package
Assign before spawn:
| Slot | Day job | Night job |
|---|---|---|
| 1 | Window IDs | Booth |
| 2 | Trunks | Road |
| 3 | Processor | Overwatch |
| 4 | Floater / shop | Anchor or revive |
Swap guns at sunset, not during the first scream. The night survival guide is the movement layer. This page is only the bag.
Endless adjustments
In Endless Mode, add one heavier extra each time bosses shrug you off. Do not replace the whole identity. A Ghillie who suddenly buys a flamethrower has left the ridge empty. Pyromaniac is a different loadout, not a hat on overwatch.
What not to stack
- Two long rifles and no booth gun
- Four novelty explosives
- Economy passes instead of a single aimed class — multipliers do not create angles
- Scripts that rewrite your bag — see Scripts Hub
After you lock a bag
Play a full day-plus-night without opening the store. If you wanted a different gun at two moments, change one thing. If you wanted a different gun at every moment, your roles are unclear, not your shop.
Write the bag on paper once: class name, extra gun, day job, night job. If you cannot fill those four cells, you do not have a loadout. You have a shopping tab. The inspection checklist already has a party card; copy the same names onto this bag list so voice chat and the locker agree.
A last habit: after a wipe, do not rebuild the entire bag. Change the night job or the extra, not both. Endless runs die when every death becomes a new identity. The booth remembers the officer who still stares at portraits, not the officer who owned seven rifles for ten minutes each.
When each of the four slots has a day job and a night job, you are done with this page. Go run the loop. The weapons tier list can wait until a boss actually laughs at the rifle you already own.
Frequently Asked Questions
Quick answers officers ask after every shift.
Should I use the same guns all shift?
You can, but swap intent at sunset. Day is interact. Night is angles.
What is a good solo loadout?
SAS or an earnable AR for day, then stay near the booth at night. Do not pretend you are also overwatch.
Do extras replace class guns?
No. They ride on top. Avoid buying the gun your class already includes.
When do I add a PKM?
When nights last longer than your current belt and you are the anchor, not the window.
Should I rebuild the whole bag after every wipe?
No. Change the night job or the extra, not both. Endless dies when every death becomes a new identity.
What four cells make a real loadout?
Class name, extra gun, day job, night job. If you cannot fill them, you have a shopping tab.